![]() My usual strategy is to place about 3-4 points in multishot, and invest heavily in critical strike. But i lost motivation to continue with it because i was testing out a new strategy after playing dedicated for 2 months. I started one zon this ladder with the intent to use magic arrow only. One more annoying feature you will be rid of is the need for arrows. This post was edited by notfge on 05:32pm ![]() Gear undecided I have already started this character on ladder, but useful build steering advice is of course welcome Undecided at this time.īefore you ask: while I know that Pierce is a favourite of many, I don't see it as more than a one point wonder I'd rather have more chances to hit than chances to hit more enermies in a row, especially since they are not that often in a row, if you see what I mean. Therefore, 91 points leaving a grand total of 29 points to invest elsewhere. Summing up the total of points needed for that build, we come up to: Critical Strike, Pierce, Dodge, Avoid, Evade, Decoy. Of course, points will be invested in "one point wonders". The added damage per arrow, at +1 per point invested, is anecdotic, really.Īnd that is only 20 points invested the other 20 points investment focus will be on Penetrate, Strafe and Valkyrie. That allows to deal with PI monsters without worry. ![]() The reasoning behind it is as follows: from level 13 onwards, the cost is 0 yet the AR bonus keeps increasing, pljus the percentage of magic damage dealt is proportional to the level of the ability. After my successful (to me) try at an AD/Thorns/CE necromancer, my new fun build is just as descrbed this amazon will invest 20 points into Magic Arrow and use it as her primary skill.
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